Series Half-Life known for its active community of models. Alyx It was no exception to the rule: enthusiasts are already collecting whole sets from mods that allow you to fantasize on different topics.
YouTube user under the nickname Goutrit posted a video called "Half-Life On Source 2!". Fans have changed Alyx Thus, so that it looks like a more traditional first -person shooter that does not require a virtual reality helmet.
Several folk creations are combined in fashion:
Source 2 Pancake Fps Starter Kit. Project, which should become a base for user addons based on Half-Life: Alyx. He supports two modes – with virtual reality and without it.
Goutrit emphasizes that the original Half-Life: Alyx you need to go to VR. This mod is just a demonstration of how Source 2 looks in the format of a more familiar first -person shooter.
Valve Actively supports fashion: at Alyx There are already Steam Workshop and editing tools. Some members of the community hope that at such a pace Alyx will grow to large -scale mods that are famous Half-Life 2.
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Half-Life: Alyx
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It seems that this is the limit of folk art.
Play Half-Life: Alyx without VR – This is the same as playing doom without weapons.
Running the locations, shooting in combines – just wonderful.
But Half-Life: Alyx was about interactive and interaction with the environment.
However, we all know this.
Well, actually, technically, the graphone depends on the engine, and specifically on the technologies that are present in the engine. This, of course, does not mean that they cannot be screwed from above, but still.
For what?! 🙁 Why put a VR shutter on monitor rails, instead of transferring the previous episodes of Half-Life to VR? 🙁
I want to see a cascading resonance and an completed citadel "with my own eyes".
Half-Life: Source with a remaster is not. The developers openly say that they were not even very bothering. Their idea was to transfer physics from the second part to the first. The only question is why this was done?
Well, why is it better to expect from them now? If they are ported to the Soursa 2, then at best, no one will notice the difference.
You are aware that this is one of the minor updates (which brought much more than the physicist of the liquid in bottles – it brought a whole SDK for the game) and this has not been since the beginning of the game, and the whole chip with physics of liquid in the game appeared just to increase the number of details in the game “because we can”. The game was already attended by sounds when shaking all kinds of boxes filled with something, so why not add even more tactfulness to the game, but already in visual format, especially since it looks quite realistic
Especially for you, I’ll say a little more precisely so that it was clear – the monitor “clone” of the picture in HLA is much less graphone than the game in the helmet – so as not to renders the extra third picture with the same load as inside the helmet. Rarely when the game makes copying Viewport and HLA not one of these games T.To. This breaks the perspective, FOV and there are many more trifles
About Black Mesa, I’m not sure. But the VR mode in Half-Life 2: Update did not work for me. Still, this is a crutch. The full move of all parts and episodes on Source 2, I believe, will be notable and therefore is unlikely to be, all hope for Crowbar Collective and the like, it seems.
I mean Half Life: Source, which Valva herself did. A month ago (or so, I won’t say for sure) to re-trial, but she was impassable from the very beginning, when Barney did not miss Gordon, even if the suit is worn, since some scripts broke there after a small patch.
Or already really repaired?
